A pirate city-builder where you build anywhere you please — freely across islands, on cliff faces, over water, and through the chaos only pirates can create. Developed over five years by a 150+ person team at Limbic Entertainment and published by Hooded Horse. I contributed across multiple disciplines: owning the ECS economy simulation, shipping open-world streaming, extending the build-editor pipeline, and onboarding incoming engineers through production.
Unreal Engine 5
C++
ECS
World Partition
Niagara VFX
Blueprints
Perforce
JIRA
My Contributions
- ECS economy simulation ownership — took primary ownership of the multithreaded economy system (warehouses, NPC agents, inventory), refactoring and stabilising it through full production inside a 150+ person cross-discipline team.
- Productivity simulation mechanic — extended the ECS with a designer-facing productivity system that doubles building output and dynamically speeds up fetchers, shipped as a core simulation mechanic without regression to economy balance.
- Fetcher priority system — gave designers direct control over NPC supply order by exposing economy tuning parameters, improving simulation realism without engineering dependency.
- Open-world streaming — implemented World Partition and Data Layers, eliminating memory spikes and sustaining frame targets at runtime across large island environments.
- Scriptable widget rework — reworked widgets for island and world views, delivering cleaner system separation and enabling cross-project reuse.
- Build-editor pipeline extension — extended the custom building editor tool with C++ driven Niagara VFX triggers; added ship wave trails and contributed to rendering and anti-aliasing support.
- Engineering onboarding — created the onboarding syllabus for incoming engineers and directly supervised their task progression through production.
Source code is proprietary to Limbic Entertainment and cannot be shared publicly. Corsair Cove is currently in development — the work above reflects shipped internal builds and production milestones.